DESIGN PILLARS
I wanted to create a game about my family's experiences and reimagine what my life would be like if I was an immigrant living in the U.S trying to support my family back home.
I defined three design goals:
- The game will primarily use my family's stories of migration and have limited influence from other people's stories as to not misrepresent their history. I am allowed to use magical realism.
- The game will frame the process of migration as a very human and honest but arduous process.
- At the core, the narrative will be about a father and his daughter and how migration affects their relationship.